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Top 4 Examples of "react-babylonjs in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-babylonjs' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

import React, { useCallback } from 'react';
import "@babylonjs/core/Physics/physicsEngineComponent"  // side-effect adds scene.enablePhysics function
import { Vector3, PhysicsImpostor, Mesh, Nullable } from '@babylonjs/core';
import { CannonJSPlugin } from '@babylonjs/core/Physics/Plugins'
import { Scene, Engine, withBabylonJS } from 'react-babylonjs';
import './App.css';
import * as CANNON from 'cannon';
window.CANNON = CANNON;

const EngineWithContext = withBabylonJS(Engine);
const gravityVector = new Vector3(0, -9.81, 0);
let sphere: Nullable = null;

const onButtonClicked = () => {
  if (sphere !== null) {
    sphere.physicsImpostor!.applyImpulse(Vector3.Up().scale(10), sphere.getAbsolutePosition())
  }
}

const App: React.FC = () => {
  const sphereRef = useCallback(node => {
    sphere = node.hostInstance;
  }, []);

  return (
    <div></div>
}
    } else {
       console.error('onControlAdded(): no host instance -&gt; mesh -&gt; material', button3d)
    }
}

const MashupButton = (props) =&gt; (
    
        
            <img height="180px" width="180px" name="{`img-${props.text}`}">
            
        
    
)

export default withScene(MashupButton)
rootUrl = {\`\${baseUrl}Avocado/glTF/\`}
    position = { new Vector3(-0.02, this.state.avocadoYPos, 0) }
    scaling={new Vector3(this.state.avocadoScaling,
      this.state.avocadoScaling, this.state.avocadoScaling)}
  /&gt;
`}
                
              
          
        
      
    )
  }
}

export default withBabylonJS(WithModel)
position={new Vector3(this.props.scaleTo / 2, 0, this.props.scaleTo/60)}
                            setPivotMatrix={ [ Matrix.Translation(-this.props.scaleTo, 0, 0) ] }
                            setPreTransformMatrix={ [ Matrix.Translation(-this.props.scaleTo / 2, 0, 0) ] }&gt;
                            
                        
                        
                    
                }
            
        )
    }
}

export default withScene(ScaledModelWithProgress)

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