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Top 10 Examples of "random-int in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'random-int' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

export function compoundIndexNoString(): CompoundIndexNoStringDocumentType {
    return {
        passportId: randomToken(12),
        passportCountry: { [randomToken(12)]: randomToken(12) },
        age: randomInt(10, 50)
    };
}
export function human(
    passportId: string = randomToken(12)
): HumanDocumentType {
    return {
        passportId: passportId,
        firstName: faker.name.firstName(),
        lastName: faker.name.lastName(),
        age: randomInt(10, 50)
    };
}
export function bigHumanDocumentType(): BigHumanDocumentType {
    return {
        passportId: randomToken(12),
        dnaHash: randomToken(12),
        firstName: faker.name.firstName(),
        lastName: faker.name.lastName(),
        age: randomInt(10, 50)
    };
}
export function compoundIndex(): CompoundIndexDocumentType {
    return {
        passportId: randomToken(12),
        passportCountry: randomToken(12),
        age: randomInt(10, 50)
    };
}
export function simpleHumanV3(): SimpleHumanV3DocumentType {
    return {
        passportId: randomToken(12),
        age: randomInt(10, 50)
    };
}
mouseDown = (e) => {
      this.props.deselectItem()
      const paper = e.tool._scope
      const rectangle = new paper.Path.Rectangle({
        center: e.point,
        fillColor: randomColor(),
        size: randomInt(20,120),
      })
      const item = this.props.addItem(rectangle.layer, {
        type: 'Rectangle',
        pathData: rectangle.getPathData(),
        fillColor: rectangle.fillColor.toCSS(true),
      })
      console.log(rectangle)
      console.log(rectangle.getPathData())
      rectangle.remove()
      this.props.selectItem(item)
    }
for (const c in keyboard) {
      if (!keyboard.hasOwnProperty(c) || c === ch) continue;

      p = keyboard[c];

      if (
        Math.abs(charPosition.x - p.x) <= threshold &&
        Math.abs(charPosition.y - p.y) <= threshold
      ) {
        nearbyChars.push(c);
      }
    }

    let randomChar =
      nearbyChars.length > 0
        ? nearbyChars[randomInt(0, nearbyChars.length - 1)]
        : this.randomChar(locale);

    if (uppercase) {
      randomChar = randomChar.toUpperCase();
    }

    return randomChar;
  },
constructor(props) {
    super(props)
    this.state = {
      imageLoaded: false,
      loaded: false,
      showLayers: true,
      size: [randomInt(40,320),randomInt(40,320)],
      open: false,
    }
    this._view = null
  }
function draw () {
    const blockCount = randomInt(10, 40)
    const blockSize = width / blockCount
    const cols = width / blockSize
    const count = blockCount * (height + blockCount * 2)
    const rows = Math.ceil(count / cols)
    const half = blockSize / 2
    ctx.beginPath()
    ctx.translate(half, half)
    for (let i = 0; i < (rows * cols); i++) {
      const x = Math.floor(i % cols) * blockSize
      const y = Math.floor(i / cols) * blockSize
      let s = random(0.01, 0.05)
      let n = simplex.noise3D(x * s, y * s, Date.now() / 1000)
      if (x === 0) ctx.moveTo(x, y)
      else ctx.lineTo(x, y)
      ctx.lineTo(x, y + blockSize / 2 * n)
    }
randomChar(locale) {
    if (!this.supports(locale)) {
      throw new Error(`locale "${locale}" is not supported`);
    }

    const chars = keyboards[locale].list.join("");
    return chars.charAt(randomInt(0, chars.length - 1));
  }
};

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