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init() {
// Log only if env is testing or development.
Pusher.logToConsole = CONSTANTS.PUSHER.logToConsole || true;
// Init Pusher
const options = {
encrypted: true,
app: window.WOOT,
cluster: CONSTANTS.PUSHER.cluster,
};
const pusher = new VuePusher(CONSTANTS.PUSHER.token, options);
// Add to global Obj
if (AuthAPI.isLoggedIn()) {
pusher.subscribe(AuthAPI.getPubSubToken());
return pusher.pusher;
}
return null;
},
};
TravisPusher.prototype.init = function (config, apiService) {
if (!config.key) {
// Set up a mock Pusher that ignores the expected methods.
return this.pusher = {
subscribe() {
return {
bind_global() {}
};
},
unsubscribe() {},
channel() {}
};
}
this.apiService = apiService;
Pusher.warn = this.warn.bind(this);
if (config.debug) {
Pusher.log = function (message) {
if (window.console && window.console.log) {
window.console.log(message);
}
};
}
let pusherConfig = {
encrypted: config.encrypted,
disableStats: true,
wsHost: config.host,
authorizer: function (channel, options) {
return {
constructor(debug: DebugOptions) {
// @ts-ignore
this.client = new Pusher('18c26c0d1c7fafb78ba2', {
cluster: 'us2',
encrypted: true
});
this.channelID = '';
this.debug = debug;
}
import React from "react";
import Pusher from "pusher-js";
import { PUSHER_CONFIG } from "./config/pusher.config";
import "./App.css";
import { PusherProvider } from "./PusherContext";
import { Child } from "./Child";
// Enable pusher logging - don't include this in production
Pusher.logToConsole = true;
// Set up pusher instance with main channel subscription
// Be able to subscribe to the same channel in another component
// with separate callback but utilizing the existing connection
const pusher = new Pusher(PUSHER_CONFIG.key, {
cluster: PUSHER_CONFIG.cluster,
forceTLS: true
});
function App() {
return (
<div>
<header>Context API w/ Pusher real-time</header>
<main>
<span>Put some main component here</span></main></div>
import PlayerList from '../components/PlayerList';
import ResultList from '../components/ResultList';
import Button from '../components/Button';
import IconButton from '../components/IconButton';
import SafeImage from '../components/SafeImage';
import ListPicker from '../components/ListPicker';
import CalculatorInput from '../components/CalculatorInput';
import TutorialModal from '../components/TutorialModal';
import StatusBar from '../components/StatusBar';
import Pusher from 'pusher-js/react-native';
// Enable pusher logging - don't include this in production
Pusher.logToConsole = true;
var pusher = new Pusher(PUSHER_API_KEY, {
cluster: PUSHER_CLUSTER,
encrypted: true
});
export default class GameView extends Component {
constructor(props){
super(props);
const {navigation} = props;
const {user,game,token,showTutorial} = navigation.state.params;
const is_host = (game.host === user.id);
var channel = pusher.subscribe(game.identifier);
channel.bind('game-update', function(data) {
this.setState({game:data.game});
}.bind(this));
const Bitstamp_WS = function(opts) {
if (opts) {
this.opts = opts
} else {
this.opts = {
encrypted: true,
}
}
this.client = new Pusher(BITSTAMP_PUSHER_KEY, {
encrypted: this.opts.encrypted,
// encrypted: true
})
// bitstamp publishes all data over just 2 channels
// make sure we only subscribe to each channel once
this.bound = {
trade: false,
data: false,
}
this.subscribe()
}
import styles, {app_red,app_pink} from '../Styles';
import * as utils from '../UtilFunctions';
import PlayerList from '../components/PlayerList';
import ResultList from '../components/ResultList';
import Button from '../components/Button';
import IconButton from '../components/IconButton';
import SafeImage from '../components/SafeImage';
import ListPicker from '../components/ListPicker';
import CalculatorInput from '../components/CalculatorInput';
import TutorialModal from '../components/TutorialModal';
import StatusBar from '../components/StatusBar';
import Pusher from 'pusher-js/react-native';
// Enable pusher logging - don't include this in production
Pusher.logToConsole = true;
var pusher = new Pusher(PUSHER_API_KEY, {
cluster: PUSHER_CLUSTER,
encrypted: true
});
export default class GameView extends Component {
constructor(props){
super(props);
const {navigation} = props;
const {user,game,token,showTutorial} = navigation.state.params;
const is_host = (game.host === user.id);
var channel = pusher.subscribe(game.identifier);
channel.bind('game-update', function(data) {
created () {
this.pusher = new Pusher('49f09fe21ef2b756c13f', {
encrypted: true,
cluster: 'mt1'
})
let that = this
this.channel = this.pusher.subscribe('chat_channel')
this.channel.bind('chat_saved', function (data) {
that.$emit('incoming_chat', data)
})
this.$on('incoming_chat', function (chatMessage) {
this.incomingChat(chatMessage)
})
},
computed: {
connectToHost() {
this.setState({ connecting: true });
let pusher = new Pusher('b5ee32e8c6b0d68d380b', {
authTransport: 'ajax',
authEndpoint: '/pusher/auth?id=2'
});
let channel;
try {
channel = pusher.subscribe('presence-chat-'+ this.state.clientID);
}
catch(err) {
console.log(err);
this.setState({ connecting: false });
return;
}
let peer;
init(user, lastMessageId) {
if (user) this.user = user
if (lastMessageId) this.lastMessageId = lastMessageId
if (this.pusher || !this.user.id || !this.appId) return
this.pusher = new Pusher(PUSHER_KEY, {
cluster: 'eu',
authEndpoint: `${HUBTYPE_API_URL}/v1/provider_accounts/webhooks/webchat/${this.appId}/auth/`,
forceTLS: true,
auth: {
headers: {
'X-BOTONIC-USER-ID': this.user.id,
'X-BOTONIC-LAST-MESSAGE-ID': this.lastMessageId,
},
},
})
this.channel = this.pusher.subscribe(this.pusherChannel)
let connectionPromise = new Promise((resolve, reject) => {
let cleanAndReject = msg => {
clearTimeout(connectTimeout)
this.pusher.connection.unbind()
this.channel.unbind()