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Top 10 Examples of "popmotion in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'popmotion' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

});

			const fadeIn = keyframes({
				values: [{ opacity: 0 }, { opacity: 1 }],
				easings: easing.linear
				// times: [0.9, 1]
			});

			// const fadeInOnce = onceDifferent(s => {
			// 	console.log("s: ", s);
			// 	fadeIn.start(targetStyler.set);
			// });
			// fadeOut.start(cloneStyler.set);

			// Image bg fix.
			const bgFix = tween({
				from: diffTargetStyles.scaleX * 1000,
				to: 100,
				easings: easing.linear
			})
				.start(s => {
					// if (key === 'cover') console.log('s: ', s);
					originalClone.style.backgroundSize = `${s}% 100%`;
				})
				.pause();

			// tween({
			// 	from: diffTargetStyles.scaleY * 1000,
			// 	to: 100,
			// 	easings: easing.linear,
			// 	duration
			// }).start(s => {
exit(className){ // stage-left or stage-right or full-stage
    let html = this.overview.nativeElement.querySelector('.' + className + '.' + this.exitingView);
    let el = styler(html, {});
    let duration = 360;

    // x is the position relative to it's starting point.
    const w = el.get('width');
    const startX = 0;
    let endX = className == 'stage-left' ? w * -1 : w;
    if(className == 'full-stage'){ 
      endX = startX;
      duration = 10;
    }

    // Move stage left
    tween({
      from:{opacity:1, x:0},
      to:{
        opacity:0,
targetStyler.set({
				"transform-origin": "top left",
				visibility: "visible"
			});

			const diffTargetStyles = diffRect(originalRect, targetRect);

			const translateFrom = keyframes({
				values: [
					{ ...diffTargetStyles },
					{ translateX: 0, translateY: 0, scaleX: 1, scaleY: 1 }
				],
				easings: easing.linear
			});

			const fadeIn = keyframes({
				values: [{ opacity: 0 }, { opacity: 1 }],
				easings: easing.linear
				// times: [0.9, 1]
			});

			// const fadeInOnce = onceDifferent(s => {
			// 	console.log("s: ", s);
			// 	fadeIn.start(targetStyler.set);
			// });
			// fadeOut.start(cloneStyler.set);

			// Image bg fix.
			const bgFix = tween({
				from: diffTargetStyles.scaleX * 1000,
				to: 100,
				easings: easing.linear
scene.add(gridHelper);
      
      // Add lights
      const spotLight = new THREE.SpotLight(0xffffff);
      spotLight.position.set(100, 1000, 100);
      scene.add(spotLight);
      const spotLight2 = new THREE.SpotLight(0xffffff);
      spotLight2.position.set(100, -1000, 100);
      scene.add(spotLight2);
      
      // Render loop
      const render = () => renderer.render(scene, camera);
      everyFrame().start(render);
      
      // Rotate camera
      tween({
        from: 0,
        to: 360,
        loop: Infinity,
        ease: easing.linear,
        duration: 12000
      }).start(cameraRotation);

      // Bounce ball
      const gravity = physics({
        from: sphereY.get(),
        acceleration: - 9.8,
        restSpeed: false
      }).start((v) => {
        if (v <= 1) {
          v = 1;
          gravity.setVelocity(10);
left.styler.set('x', `${x - 100}%`);
              right.styler.set('x', `${x + 100}%`);
            }
        : (left &&
            (x => {
              toShow.styler.set('x', `${x}%`);
              left.styler.set('x', `${x - 100}%`);
            })) ||
          (right &&
            (x => {
              toShow.styler.set('x', `${x}%`);
              right.styler.set('x', `${x + 100}%`);
            })) ||
          (x => toShow.styler.set('x', `${x}%`));

    popmotion
      .tween({
        from: start,
        to: 0,
        ease,
        // duration,
        duration: (duration * Math.abs(start)) / 100,
      })
      .start({
        update,
        complete: () => {
          this.isMoving = false;
          this.delta = 0;
        },
      });
  }
radiate(kill?:boolean){ 
    // Animation
    if(this.identifyBtnRef){

      // kill the animation
      this.identifyBtnRef.animation.seek(0);
      this.identifyBtnRef.animation.stop(this.identifyBtnRef.styler);
      this.identifyBtnRef = null;
      return ;

    } else if(!this.identifyBtnRef && !kill) {

      let btn = styler(this.details.nativeElement.querySelector('#identify-btn'), {});
      let startShadow = btn.get('box-shadow');

      const elementBorder = value({borderColor: '', borderWidth: 0 }, ({ borderColor, borderWidth }) => btn.set({
        boxShadow: `0 0 0 ${borderWidth}px ${borderColor}` 
      }));

      // Convert color to rgb value
      let cc = this.hexToRGB(this.theme.cyan);
      const animation = keyframes({
        values: [
          { borderWidth: 0, borderColor: 'rgb(' + cc.rgb[0] +', ' + cc.rgb[1] +', ' + cc.rgb[2] +')' },
          { borderWidth: 30, borderColor: 'rgb(' + cc.rgb[0] +', ' + cc.rgb[1] + ', ' + cc.rgb[2] + ', 0)' } 
        ],
        duration:1000,
        loop: Infinity
      }).start(elementBorder);
key: string,
  to: any
) => {
  if (values.has(key)) {
    // Here, if we already have the value, we update it twice.
    // Because of stylefire's render batching, this isn't going
    // to actually render twice, but because we're making
    // the value jump a great distance, we want to reset the velocity
    // to 0, rather than something arbitrarily high
    // A more explicit API would be nicer
    const { raw } = values.get(key);
    raw.update(to);
    raw.update(to);
  } else {
    values.set(key, {
      raw: value(to, (v: any) => props.elementStyler.set(key, v))
    });
  }
};
this.popupMesh = new THREE.Mesh(
      this.popupGeometry,
      new THREE.MeshBasicMaterial({
        color: theme.color.highlight,
        transparent: true,
      }),
    );

    // Look at camera
    this.popupMesh.lookAt(-1, 1, -1);
    this.textMesh.position.z = 0.01;

    this.popupMesh.add(this.textMesh);
    this.popupObject.add(this.popupMesh);

    this.appearance = value(
      {
        level: this.level,
        opacity: this.opacity,
        textOpacity: this.textOpacity,
        offset: this.offset,
      },
      ({ level, opacity, textOpacity, offset }) => {
        this.popupObject.position.y = LEVEL_HEIGHT * level;
        this.popupObject.position.x = offset;
        this.textMesh.material.opacity = textOpacity;
        this.popupMesh.material.opacity = opacity;
      },
    );
  }
radiate(kill?:boolean){ 
    // Animation
    if(this.identifyBtnRef){

      // kill the animation
      this.identifyBtnRef.animation.seek(0);
      this.identifyBtnRef.animation.stop(this.identifyBtnRef.styler);
      this.identifyBtnRef = null;
      return ;

    } else if(!this.identifyBtnRef && !kill) {

      let btn = styler(this.details.nativeElement.querySelector('#identify-btn'), {});
      let startShadow = btn.get('box-shadow');

      const elementBorder = value({borderColor: '', borderWidth: 0 }, ({ borderColor, borderWidth }) => btn.set({
        boxShadow: `0 0 0 ${borderWidth}px ${borderColor}` 
      }));

      // Convert color to rgb value
      let cc = this.hexToRGB(this.theme.cyan);
      const animation = keyframes({
        values: [
          { borderWidth: 0, borderColor: 'rgb(' + cc.rgb[0] +', ' + cc.rgb[1] +', ' + cc.rgb[2] +')' },
          { borderWidth: 30, borderColor: 'rgb(' + cc.rgb[0] +', ' + cc.rgb[1] + ', ' + cc.rgb[2] + ', 0)' } 
        ],
        duration:1000,
        loop: Infinity
      }).start(elementBorder);

      this.identifyBtnRef = { animation: animation, originalState: startShadow, styler: elementBorder};
}).start(viewer);
  };

  if (reset) {
    reset.addEventListener('click', () => {
      // const bounds = runtime.getBounds(panPadding);
      // viewer.update({
      //   x: bounds.x1,
      //   y: bounds.x2,
      // });

      constrainBounds();
    });
  }

  listen(document, 'mouseup touchend').start(constrainBounds);

  // A generic zoom to function, with an optional origin parameter.
  // All of the points referenced are world points. You can pass your
  // own in or it will simply default to the middle of the viewport.
  // Note: the factor changes the size of the VIEWPORT on the canvas.
  // So smaller values will zoom in, and larger values will zoom out.
  let currentZoom: ColdSubscription | undefined;
  function zoomTo(factor: number, origin?: Position, stream: boolean = false) {
    if (factor < 1 && runtime.scaleFactor / factor > (1 / minZoomFactor) * devicePixelRatio) {
      factor = runtime.scaleFactor * (minZoomFactor / devicePixelRatio);
    }
    if (factor >= 1 && runtime.scaleFactor / factor < 1 / maxZoomFactor) {
      factor = runtime.scaleFactor;
    }
    // Save the before for the tween.
    const fromPos = runtime.getViewport();

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