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Top 10 Examples of "minecraft-data in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'minecraft-data' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

// TODO: could also use ping pre-connect to save description, type, max players, etc.
    const motd = response.description
    debug('Server description:', motd) // TODO: save

    // Pass server-reported version to protocol handler
    // The version string is interpreted by https://github.com/PrismarineJS/node-minecraft-data
    const brandedMinecraftVersion = response.version.name // 1.8.9, 1.7.10
    const protocolVersion = response.version.protocol//    47,      5
    const versions = [brandedMinecraftVersion]
      .concat(brandedMinecraftVersion.match(/((\d+\.)+\d+)/g) || [])
      .map(function (version) {
        return minecraftData.versionsByMinecraftVersion.pc[version]
      })
      .filter(function (info) { return info })
      .sort(function (a, b) { return b.version - a.version })
      .concat(minecraftData.postNettyVersionsByProtocolVersion.pc[protocolVersion] || [])
    if (versions.length === 0) {
      client.emit('error', new Error(`unsupported/unknown protocol version: ${protocolVersion}, update minecraft-data`))
    }
    const minecraftVersion = versions[0].minecraftVersion

    debug(`Server version: ${minecraftVersion}, protocol: ${protocolVersion}`)

    options.version = minecraftVersion
    options.protocolVersion = protocolVersion

    // Reinitialize client object with new version TODO: move out of its constructor?
    client.version = minecraftVersion
    client.state = states.HANDSHAKING

    // Let other plugins such as Forge/FML (modinfo) respond to the ping response
    if (client.autoVersionHooks) {
module.exports.entity = function (entity, serv, { version }) {
  const blocks = require('minecraft-data')(version).blocks

  entity.calculatePhysics = async (delta) => {
    if (entity.gravity) {
      addGravity(entity, 'x', delta)
      addGravity(entity, 'y', delta)
      addGravity(entity, 'z', delta)
    }

    const vSign = getSign(entity.velocity)
    const sizeSigned = new Vec3(vSign.x * entity.size.x, vSign.y * entity.size.y, vSign.z * entity.size.z)

    const xVec = entity.position.offset(entity.velocity.x * delta + sizeSigned.x / 2, 0, 0)
    const yVec = entity.position.offset(0, entity.velocity.y * delta + sizeSigned.y / 2, 0)
    const zVec = entity.position.offset(0, 0, entity.velocity.z * delta + sizeSigned.z / 2)

    // Get block for each (x/y/z)Vec, check to avoid duplicate getBlockTypes
module.exports = {
  //vec3: require('vec3'), // not really needed
  createBot: createBot,
  Block: require('mineflayer/lib/block'),
  Location: require('mineflayer/lib/location'),
  Biome: require('mineflayer/lib/biome'),
  Entity: require('mineflayer/lib/entity'),
  Painting: require('mineflayer/lib/painting'),
  Item: require('mineflayer/lib/item'),
  Recipe: require('mineflayer/lib/recipe'),
  windows: require('mineflayer/lib/windows'),
  Chest: require('mineflayer/lib/chest'),
  Furnace: require('mineflayer/lib/furnace'),
  Dispenser: require('mineflayer/lib/dispenser'),
  EnchantmentTable: require('mineflayer/lib/enchantment_table'),
  blocks: mcData.blocks,
  biomes: mcData.biomes,
  items: mcData.items,
  recipes: mcData.recipes,
  instruments: mcData.instruments,
  materials: mcData.materials,
};

function createBot(options) {
  options.username = options.username || 'Player';
  if (!options.stream) throw new Error('createBot requires options.stream');

  var bot = new Bot();
  bot.connect(options);
  return bot;
}
debug('ping response',response);
    // TODO: could also use ping pre-connect to save description, type, max players, etc.
    const motd = response.description;
    debug('Server description:',motd); // TODO: save

    // Pass server-reported version to protocol handler
    // The version string is interpereted by https://github.com/PrismarineJS/node-minecraft-data
    const minecraftVersion = response.version.name;        // 1.8.9, 1.7.10
    const protocolVersion = response.version.protocol;//    47,      5

    debug(`Server version: ${minecraftVersion}, protocol: ${protocolVersion}`);
    // Note that versionName is a descriptive version stirng like '1.8.9' on vailla, but other
    // servers add their own name (Spigot 1.8.8, Glowstone++ 1.8.9) so we cannot use it directly,
    // even though it is in a format accepted by minecraft-data. Instead, translate the protocol.
    // TODO: pre-Netty version support (uses overlapping version numbers, so would have to check versionName)
    const versionInfos = minecraft_data.postNettyVersionsByProtocolVersion[protocolVersion];
    if (!versionInfos && versionInfos.length < 1) throw new Error(`unsupported/unknown protocol version: ${protocolVersion}, update minecraft-data`);
    const versionInfo = versionInfos[0]; // use newest
    options.version = versionInfo.minecraftVersion;
    options.protocolVersion = protocolVersion;

    // Reinitialize client object with new version TODO: move out of its constructor?
    client.version = versionInfo.majorVersion;
    client.state = states.HANDSHAKING;

    if (response.modinfo && response.modinfo.type === 'FML') {
      // Use the list of Forge mods from the server ping, so client will match server
      const forgeMods = response.modinfo.modList;
      debug('Using forgeMods:',forgeMods);
      options.forgeMods = forgeMods;
      forgeHandshake(client, options);
    }
//vec3: require('vec3'), // not really needed
  createBot: createBot,
  Block: require('mineflayer/lib/block'),
  Location: require('mineflayer/lib/location'),
  Biome: require('mineflayer/lib/biome'),
  Entity: require('mineflayer/lib/entity'),
  Painting: require('mineflayer/lib/painting'),
  Item: require('mineflayer/lib/item'),
  Recipe: require('mineflayer/lib/recipe'),
  windows: require('mineflayer/lib/windows'),
  Chest: require('mineflayer/lib/chest'),
  Furnace: require('mineflayer/lib/furnace'),
  Dispenser: require('mineflayer/lib/dispenser'),
  EnchantmentTable: require('mineflayer/lib/enchantment_table'),
  blocks: mcData.blocks,
  biomes: mcData.biomes,
  items: mcData.items,
  recipes: mcData.recipes,
  instruments: mcData.instruments,
  materials: mcData.materials,
};

function createBot(options) {
  options.username = options.username || 'Player';
  if (!options.stream) throw new Error('createBot requires options.stream');

  var bot = new Bot();
  bot.connect(options);
  return bot;
}

function Bot() {
module.exports.server = function (serv, options) {
  const version = options.version

  const mobsById = require('minecraft-data')(version).mobs
  const objectsById = require('minecraft-data')(version).objects

  serv.initEntity = (type, entityType, world, position) => {
    if (Object.keys(serv.entities).length > options['max-entities']) { throw new Error('Too many mobs !') }
    serv.entityMaxId++
    const entity = new Entity(serv.entityMaxId)

    Object.keys(plugins)
      .filter(pluginName => plugins[pluginName].entity !== undefined)
      .forEach(pluginName => plugins[pluginName].entity(entity, serv, options))

    entity.initEntity(type, entityType, world, position)

    serv.emit('newEntity', entity)

    return entity
module.exports.server = function (serv, options) {
  const version = options.version

  const mobsById = require('minecraft-data')(version).mobs
  const objectsById = require('minecraft-data')(version).objects

  serv.initEntity = (type, entityType, world, position) => {
    if (Object.keys(serv.entities).length > options['max-entities']) { throw new Error('Too many mobs !') }
    serv.entityMaxId++
    const entity = new Entity(serv.entityMaxId)

    Object.keys(plugins)
      .filter(pluginName => plugins[pluginName].entity !== undefined)
      .forEach(pluginName => plugins[pluginName].entity(entity, serv, options))

    entity.initEntity(type, entityType, world, position)

    serv.emit('newEntity', entity)

    return entity
  }
module.exports = function (version) {
  var Block = require('./block')(version);
  var Item = require('prismarine-item')(version);
  var itemsByName = require('minecraft-data')(version).itemsByName;

  function container(self, raw) {
    if (raw.CustomName) self.customName = raw.CustomName.value;
    self.lockKey = raw.Lock.value;
    self.items = [];
    raw.Items.value.value.forEach(function (item) {
      var data = itemsByName[item.id.value.split(':')[1]];
      self.items.push(new Item(data ? data.id : 1,
        item.Count.value, item.Damage.value, item.tag ? item.tag.value : {}));
    });
  }

  function BlockEntity(schem, raw) {
    Block.apply(this, schem._blockArgs(vec3(raw.x.value, raw.y.value, raw.z.value)));
    this.raw = raw;
function next () {
      const version = require('minecraft-data')(self._client.version).version
      if (supportedVersions.indexOf(version.majorVersion) === -1) {
        throw new Error(`Version ${version.minecraftVersion} is not supported.`)
      }
      self.protocolVersion = version.version
      self.majorVersion = version.majorVersion
      self.version = version.minecraftVersion
      options.version = version.minecraftVersion
      self.emit('inject_allowed')
    }
  }
function generation ({ version }) {
  const Chunk = require('prismarine-chunk')(version)
  const blocks = require('minecraft-data')(version).blocks

  function generateSimpleChunk () {
    const chunk = new Chunk()

    let i = 2
    for (let x = 0; x < 16; x++) {
      for (let z = 0; z < 16; z++) {
        let y
        for (y = 47; y <= 50; y++) {
          chunk.setBlockType(new Vec3(x, y, z), i)
          i = (i + 1) % Object.keys(blocks).length
        }
        for (y = 0; y < 256; y++) {
          chunk.setSkyLight(new Vec3(x, y, z), 15)
        }
      }

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