Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'lottie-web' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
const loadAnimationAsync = async (_name: string) => {
try {
const animationData = await import(/* webpackChunkName: "animation/[request]" */ `../../../../public/animations/${_name}.json`);
lottie.loadAnimation({
container: container.current, // the dom element that will contain the animation
renderer: 'svg',
loop: true,
autoplay: true,
animationData,
});
} catch (error) {
// tslint:disable-next-line:no-console
console.error('Error loading animation');
}
};
componentDidMount() {
this.props.fetchUserServers();
if (this.props.match.path !== '/home') {
// this.props.fetchServerRooms(this.props.match.params.serverId);
// this.props.fetchServerMembers(this.props.match.params.serverId);
} else {
// this.props.fetchPMRooms();
}
let addButton = document.getElementById('add-server-button');
this.buttonAnim = loadAnimation({
container: addButton,
renderer: 'svg',
loop: false,
prerender:false,
autoplay: false,
autoloadSegments: false,
animationData: this.checkAnim,
rendererSettings: {
context: '',
scaleMode: 'noScale',
clearCanvas: false,
progressiveLoad: false,
hideOnTransparent: true,
className: 'add-server'
}
useEffect(() => {
animationRef.current = lottie.loadAnimation({
container: illustrationRef.current, // the dom element that will contain the animation
renderer: 'svg',
loop: true,
autoplay: true,
animationData: landingIllustration,
})
return () => animationRef.current.destroy()
}, [])
loop: true,
autoplay: this._playing,
assetsPath: `${this._assetsPath}/${this._hash}/`,
// Apparently the lottie player modifies the data as it runs?
animationData: JSON.parse(JSON.stringify(this._state.lottie)),
rendererSettings: {
preserveAspectRatio:'xMidYMid meet'
},
});
this._live = null;
} else {
// we have edits, update the live preview version.
// It will re-start from the very beginning, but the user can
// hit "rewind" to re-sync them.
$$('#live').innerHTML = '';
this._live = bodymovin.loadAnimation({
container: $$('#live'),
renderer: 'svg',
loop: true,
autoplay: this._playing,
assetsPath: `${this._assetsPath}/${this._hash}/`,
// Apparently the lottie player modifies the data as it runs?
animationData: JSON.parse(JSON.stringify(this._editor.get())),
rendererSettings: {
preserveAspectRatio:'xMidYMid meet'
},
});
}
}
_renderLottieWeb() {
if (!this._showLottie) {
return;
}
// Don't re-start the animation while the user edits.
if (!this._hasEdits) {
$$('#container').innerHTML = '';
this._lottie = bodymovin.loadAnimation({
container: $$('#container'),
renderer: 'svg',
loop: true,
autoplay: this._playing,
assetsPath: `${this._assetsPath}/${this._hash}/`,
// Apparently the lottie player modifies the data as it runs?
animationData: JSON.parse(JSON.stringify(this._state.lottie)),
rendererSettings: {
preserveAspectRatio:'xMidYMid meet'
},
});
this._live = null;
} else {
// we have edits, update the live preview version.
// It will re-start from the very beginning, but the user can
// hit "rewind" to re-sync them.
hideOnTransparent: true,
},
};
// Load the resource information
try {
const srcParsed = parseSrc(src);
const srcAttrib = typeof srcParsed === 'string' ? 'path' : 'animationData';
// Clear previous animation, if any
if (this._lottie) {
this._lottie.destroy();
}
// Initialize lottie player and load animation
this._lottie = lottie.loadAnimation({
...options,
[srcAttrib]: srcParsed
});
} catch (err) {
this.currentState = PlayerState.Error;
this.dispatchEvent(new CustomEvent(PlayerEvents.Error));
return;
}
if (this._lottie) {
// Calculate and save the current progress of the animation
this._lottie.addEventListener('enterFrame', () => {
this.seeker = (this._lottie.currentFrame / this._lottie.totalFrames) * 100;
this.dispatchEvent(new CustomEvent(PlayerEvents.Frame, {
this._options = {
container: this.lavContainer.nativeElement,
renderer: this.options.renderer || 'svg',
loop: this.options.loop !== false,
autoplay: this.options.autoplay !== false,
autoloadSegments: this.options.autoloadSegments !== false,
animationData: this.options.animationData,
path: this.options.path || '',
rendererSettings: this.options.rendererSettings || {}
};
this.viewWidth = this.width + 'px' || '100%';
this.viewHeight = this.height + 'px' || '100%';
let anim: any = lottie.loadAnimation(this._options);
this.animCreated.emit(anim);
}
}
animations.forEach(a => {
if (a.type !== 'svg') {
this.animations[a.id] = lottie.loadAnimation({
wrapper: this.svgWrappers[a.id],
animType: 'svg',
loop: true,
animationData: a.data
});
}
});
};
lottieRender = () => {
lottie.destroy()
let animation = lottie.loadAnimation({
container: document.getElementById("preview"),
renderer: "svg",
loop: true,
autoplay:true,
animationData: this.state.data,
});
if(this.state.paused) animation.goToAndStop(this.state.currentFrameTime,true)
animation.addEventListener('enterFrame',this.updateCurrentFrame)
}
segments,
} = options;
this.options = {
container: this.el,
renderer: 'svg',
loop: loop !== false,
autoplay: autoplay !== false,
segments: segments !== false,
animationData,
rendererSettings,
};
this.options = { ...this.options, ...options };
this.anim = lottie.loadAnimation(this.options);
this.setSpeed();
this.setDirection();
this.animApi = lottieApi.createAnimationApi(this.anim);
this.registerEvents(eventListeners);
this.setAnimationControl();
}