Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'log-update' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
function display() {
if (this._logBuffer.length) {
logUpdate.clear();
// eslint-disable-next-line no-console
console.log(this._logBuffer.join("\n"));
this._logBuffer = [];
}
logUpdate(this._warningLine
+ output.getMatchingLine(this._status)
+ output.getUploadingLine(this._status)
+ output.getDeletingLine(this._status)
+ output.getStatLine(this._status)
+ output.getElapsedLine(this._status));
}
function display() {
if (this._logBuffer.length) {
logUpdate.clear();
// eslint-disable-next-line no-console
console.log(this._logBuffer.join("\n"));
this._logBuffer = [];
}
logUpdate(this._warningLine
+ output.getMatchingLine(this._status)
+ output.getUploadingLine(this._status)
+ output.getDeletingLine(this._status)
+ output.getStatLine(this._status)
+ output.getElapsedLine(this._status));
}
const store = createStore(rootReducer, applyMiddleware(sagaMiddleware));
// Set emoji data:
const languageFromEnv = (process.env.LANG || 'en').split('.')[0].split('_')[0];
const languageFromArgs = cli.flags.dango ? 'en' : cli.input[0];
let language = languageFromArgs || languageFromEnv;
if (!['en', 'de'].includes(language)) {
logUpdate(`⌨ ${language} not upported, using en`);
logUpdate.done();
language = 'en';
} else {
logUpdate(`⌨ ${language}`);
logUpdate.done();
}
const data = getDataForLanguage(language);
sagaMiddleware.run(inputEmojiSequenceSubmitted);
if (cli.flags.dango) {
sagaMiddleware.run(currentQueryChanged, data); // data still needed for annotations!
} else {
store.dispatch(setFindSuggestedEmoji(createSelectSuggestedEmojiForQuery(data)));
}
// Render once initially and every time the store changes:
const render = () => logUpdate(selectStyledInput(store.getState()));
// const render = () => {
function* buildForPreset(preset) {
logUpdate(`using emoji sentiment ranking v${preset.sentimentVersion} (${preset.tag})`);
logUpdate.done();
logUpdate('⇣ sentiment data');
const rawData = yield buildRawData({
url: preset.sentimentDataUrl,
});
logUpdate('✓ sentiment data');
logUpdate.done();
// Render emoji sentiment data file as JSON:
logUpdate('⇣ write sentiment data file');
fs.writeFileSync(`res/emoji-sentiment-data.${preset.tag}.json`, JSON.stringify(rawData.data, null, 2));
logUpdate('✓ write sentiment data file');
url: preset.emojiDataUrl,
getNameForCodepoint: unicodeData.getNameForCodepoint,
getVariationSequencesForCodepoint: standardizedVariants.getVariationSequencesForCodepoint,
getCombinationsForCodepoint: emojiSequences.getCombinationsForCodepoint,
getShiftJisCodesForCodepoint: emojiSources.getShiftJisCodesForCodepoint,
});
logUpdate('✓ emoji-data');
logUpdate.done();
logUpdate('⇣ emoji-zwj-sequences');
const emojiZwjSequences = yield buildEmojiZwjSequences({
url: preset.emojiZwjSequencesUrl,
getNameForCodepoint: unicodeData.getNameForCodepoint,
getMetaForModifierName: emojiData.getMetaForModifierName,
});
logUpdate('✓ emoji-zwj-sequences');
logUpdate.done();
// Render emoji data file containing compact, nested emoji data:
logUpdate('⇣ write data file');
const combined = [
...emojiData.emoji,
...emojiSequences.flagEmoji,
...emojiZwjSequences.zwjEmoji,
];
fs.writeFileSync('res/emoji-data.json', JSON.stringify(combined, null, 2));
logUpdate('✓ write data file');
logUpdate.done();
function* buildForPreset(preset) {
logUpdate(`using emoji sentiment ranking v${preset.sentimentVersion} (${preset.tag})`);
logUpdate.done();
logUpdate('⇣ sentiment data');
const rawData = yield buildRawData({
url: preset.sentimentDataUrl,
});
logUpdate('✓ sentiment data');
logUpdate.done();
// Render emoji sentiment data file as JSON:
logUpdate('⇣ write sentiment data file');
fs.writeFileSync(`res/emoji-sentiment-data.${preset.tag}.json`, JSON.stringify(rawData.data, null, 2));
logUpdate('✓ write sentiment data file');
logUpdate.done();
}
getNameForCodepoint: unicodeData.getNameForCodepoint,
getVariationSequencesForCodepoint: standardizedVariants.getVariationSequencesForCodepoint,
getCombinationsForCodepoint: emojiSequences.getCombinationsForCodepoint,
getShiftJisCodesForCodepoint: emojiSources.getShiftJisCodesForCodepoint,
});
logUpdate('✓ emoji-data');
logUpdate.done();
logUpdate('⇣ emoji-zwj-sequences');
const emojiZwjSequences = yield buildEmojiZwjSequences({
url: preset.emojiZwjSequencesUrl,
getNameForCodepoint: unicodeData.getNameForCodepoint,
getMetaForModifierName: emojiData.getMetaForModifierName,
});
logUpdate('✓ emoji-zwj-sequences');
logUpdate.done();
// Render emoji data file containing compact, nested emoji data:
logUpdate('⇣ write data file');
const combined = [
...emojiData.emoji,
...emojiSequences.flagEmoji,
...emojiZwjSequences.zwjEmoji,
];
fs.writeFileSync('res/emoji-data.json', JSON.stringify(combined, null, 2));
logUpdate('✓ write data file');
logUpdate.done();
// Create temporary expanded human readable emoji data containing flattened
this.rootNode.onImmediateRender = this.onRender;
this.renderer = createRenderer({
terminalWidth: options.stdout.columns,
});
} else {
this.rootNode = dom.createNode('root');
this.rootNode.onRender = this.onRender;
this.renderer = createRenderer({
terminalWidth: options.stdout.columns,
});
}
this.log = logUpdate.create(options.stdout);
this.throttledLog = options.debug
? this.log
: throttle(this.log, {
leading: true,
trailing: true,
} as any);
// Ignore last render after unmounting a tree to prevent empty output before exit
this.isUnmounted = false;
// Store last output to only rerender when needed
this.lastOutput = '';
// This variable is used only in debug mode to store full static output
// so that it's rerendered every time, not just new static parts, like in non-debug mode
this.fullStaticOutput = '';
this.rootNode.onImmediateRender = this.onRender;
this.renderer = createExperimentalRenderer({
terminalWidth: options.stdout.columns
});
} else {
this.rootNode = dom.createNode('root');
this.rootNode.onRender = this.onRender;
this.renderer = createRenderer({
terminalWidth: options.stdout.columns
});
}
this.log = logUpdate.create(options.stdout);
this.throttledLog = options.debug ? this.log : throttle(this.log, {
leading: true,
trailing: true
});
// Ignore last render after unmounting a tree to prevent empty output before exit
this.isUnmounted = false;
// Store last output to only rerender when needed
this.lastOutput = '';
// This variable is used only in debug mode to store full static output
// so that it's rerendered every time, not just new static parts, like in non-debug mode
this.fullStaticOutput = '';
if (options.experimental) {
module.exports = function() {
// create writable stream
const stream = new Writable()
// ignore (do not print) chunk, just call next
stream._write = (chunk, enc, next) => { next() }
// use this stream for logUpdate calls
return logUpdate.create(stream)
}