Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'howler' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
startPlaying(props) {
if (props.isPlaying && props.currentSong) {
// If it should be playing any song
const url = props.currentSong.get("url");
const format = url.split(".").pop();
const isPlayable = Howler.codecs(format);
if (isPlayable) {
// Build a new Howler object with current song to play
this.howl = new Howl({
src: [url],
html5: true, // Use HTML5 by default to allow streaming
mute: props.isMute,
volume: props.volume / 100, // Set current volume
autoplay: false, // No autoplay, we handle it manually
format: format, // Specify format as Howler is unable to fetch it from URL
onloaderror: () => props.actions.setError(ONLOAD_ERROR), // Display error if song cannot be loaded
onend: () => props.actions.playNextSong(), // Play next song at the end
});
// Start playing
this.howl.play();
} else {
// Howler already performs this check on his own, but we have
api.init = function (audioFormat) {
if (!me.initialized) {
throw new Error("me.audio.init() called before engine initialization.");
}
// if no param is given to init we use mp3 by default
audioFormat = typeof audioFormat === "string" ? audioFormat : "mp3";
// convert it into an array
this.audioFormats = audioFormat.split(",");
return !Howler.noAudio;
};
this.onLoadCallback()
this.loaded = true
}
},
// Autios
op: new howler.Howl({
urls: ['./audios/op.mp3'],
loop: true,
onload: () => {
audio.loads++
audio.onload()
}
}),
bgm: new howler.Howl({
urls: ['./audios/bgm.mp3'],
loop: true,
onload: () => {
audio.loads++
audio.onload()
}
}),
effects: new howler.Howl({
urls: ['./audios/effects.mp3'],
sprite: {
// HUD
hover: [0, 2000],
click: [3000, 2000],
// Status
over: [64000, 4000],
/* globals io */
import { Howl } from 'howler'
import screenfull from 'screenfull'
var startupSound = new Howl({ urls: ['assets/sounds/startup.wav'] })
var inputStartSound = new Howl({
urls: ['assets/sounds/inputStart.wav'],
volume: 0.1
})
var inputEndSound = new Howl({
urls: ['assets/sounds/inputEnd.wav'],
volume: 0.02
})
var socket = null
var rootDOM = document.getElementsByTagName('html')[0]
function preventer (e) { e.preventDefault() }
window.addEventListener('touchstart', preventer)
export function setSaveData(data) {
Howler.unload();
Pool = {};
Howler.mute(data.globalMuted);
Howler.volume(data.globalVolume);
ChannelVolume = data.channelVolume;
const channelData = data.channelData;
for (const item of channelData) {
create(item.channel, item.src, {
volume: item.volume,
loop: item.loop,
autoplay: false,
mute: item.mute,
rate: item.rate
});
// Pool[item.channel].seek(item.seek);
import {Howl} from 'howler';
(global as any).Howl = Howl;
const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;
Howl.prototype.fade = function (from: number, to: number) {
this.__monkeyPatchVolume = to;
return originalFade.apply(this, arguments);
};
Howl.prototype.volume = function (volume: number) {
// Setting volume
if (arguments.length > 0) {
this.__monkeyPatchVolume = volume;
return originalVolume.apply(this, arguments);
}
// Getting volume
if (this.__monkeyPatchVolume === undefined) {
return originalVolume.apply(this, arguments);
import {Howl} from 'howler';
(global as any).Howl = Howl;
const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;
Howl.prototype.fade = function (from: number, to: number) {
this.__monkeyPatchVolume = to;
return originalFade.apply(this, arguments);
};
Howl.prototype.volume = function (volume: number) {
// Setting volume
if (arguments.length > 0) {
this.__monkeyPatchVolume = volume;
return originalVolume.apply(this, arguments);
}
// Getting volume
if (this.__monkeyPatchVolume === undefined) {
return originalVolume.apply(this, arguments);
}
return this.__monkeyPatchVolume;
import {Howl} from 'howler';
(global as any).Howl = Howl;
const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;
Howl.prototype.fade = function (from: number, to: number) {
this.__monkeyPatchVolume = to;
return originalFade.apply(this, arguments);
};
Howl.prototype.volume = function (volume: number) {
// Setting volume
if (arguments.length > 0) {
this.__monkeyPatchVolume = volume;
return originalVolume.apply(this, arguments);
}
// Getting volume
if (this.__monkeyPatchVolume === undefined) {
import {Howl} from 'howler';
(global as any).Howl = Howl;
const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;
Howl.prototype.fade = function (from: number, to: number) {
this.__monkeyPatchVolume = to;
return originalFade.apply(this, arguments);
};
Howl.prototype.volume = function (volume: number) {
// Setting volume
if (arguments.length > 0) {
this.__monkeyPatchVolume = volume;
return originalVolume.apply(this, arguments);
}
// Getting volume
if (this.__monkeyPatchVolume === undefined) {
return originalVolume.apply(this, arguments);
}
return this.__monkeyPatchVolume;
};
this.seek = function(t) {
if (!this.playing && t >= 0) {
// Sometimes browsers will prevent the audio from playing.
// We need to resume the AudioContext or it will never play.
if (Howler.ctx.state == "suspended") {
Howler.ctx.resume().then(() => this.howl.play());
} else {
this.howl.play();
}
this.playing = true;
}
if (this.playing) {
if (t < 0) {
this.howl.stop();
this.playing = false;
} else {
const playerPos = this.howl.seek();
if (Math.abs(playerPos - t) > kTolerance) {
this.howl.seek(t);