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Top 10 Examples of "howler in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'howler' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

startPlaying(props) {
        if (props.isPlaying && props.currentSong) {
            // If it should be playing any song
            const url = props.currentSong.get("url");
            const format = url.split(".").pop();
            const isPlayable = Howler.codecs(format);
            if (isPlayable) {
                // Build a new Howler object with current song to play
                this.howl = new Howl({
                    src: [url],
                    html5: true,  // Use HTML5 by default to allow streaming
                    mute: props.isMute,
                    volume: props.volume / 100,  // Set current volume
                    autoplay: false,  // No autoplay, we handle it manually
                    format: format,  // Specify format as Howler is unable to fetch it from URL
                    onloaderror: () => props.actions.setError(ONLOAD_ERROR),  // Display error if song cannot be loaded
                    onend: () => props.actions.playNextSong(),  // Play next song at the end
                });
                // Start playing
                this.howl.play();
            } else {
                // Howler already performs this check on his own, but we have
api.init = function (audioFormat) {
            if (!me.initialized) {
                throw new Error("me.audio.init() called before engine initialization.");
            }
            // if no param is given to init we use mp3 by default
            audioFormat = typeof audioFormat === "string" ? audioFormat : "mp3";
            // convert it into an array
            this.audioFormats = audioFormat.split(",");

            return !Howler.noAudio;
        };
this.onLoadCallback()
      this.loaded = true
    }
  },

  // Autios
  op: new howler.Howl({
    urls: ['./audios/op.mp3'],
    loop: true,
    onload: () => {
      audio.loads++
      audio.onload()
    }
  }),

  bgm: new howler.Howl({
    urls: ['./audios/bgm.mp3'],
    loop: true,
    onload: () => {
      audio.loads++
      audio.onload()
    }
  }),

  effects: new howler.Howl({
    urls: ['./audios/effects.mp3'],
    sprite: {
      // HUD
      hover: [0, 2000],
      click: [3000, 2000],
      // Status
      over: [64000, 4000],
/* globals io */

import { Howl } from 'howler'
import screenfull from 'screenfull'

var startupSound = new Howl({ urls: ['assets/sounds/startup.wav'] })

var inputStartSound = new Howl({
  urls: ['assets/sounds/inputStart.wav'],
  volume: 0.1
})

var inputEndSound = new Howl({
  urls: ['assets/sounds/inputEnd.wav'],
  volume: 0.02
})

var socket = null
var rootDOM = document.getElementsByTagName('html')[0]

function preventer (e) { e.preventDefault() }
window.addEventListener('touchstart', preventer)
export function setSaveData(data) {
  Howler.unload();
  Pool = {};

  Howler.mute(data.globalMuted);
  Howler.volume(data.globalVolume);

  ChannelVolume = data.channelVolume;

  const channelData = data.channelData;

  for (const item of channelData) {
    create(item.channel, item.src, {
      volume: item.volume,
      loop: item.loop,
      autoplay: false,
      mute: item.mute,
      rate: item.rate
    });

    // Pool[item.channel].seek(item.seek);
import {Howl} from 'howler';

(global as any).Howl = Howl;

const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;

Howl.prototype.fade = function (from: number, to: number) {
  this.__monkeyPatchVolume = to;
  return originalFade.apply(this, arguments);
};

Howl.prototype.volume = function (volume: number) {
  // Setting volume
  if (arguments.length > 0) {
    this.__monkeyPatchVolume = volume;
    return originalVolume.apply(this, arguments);
  }

  // Getting volume
  if (this.__monkeyPatchVolume === undefined) {
    return originalVolume.apply(this, arguments);
import {Howl} from 'howler';

(global as any).Howl = Howl;

const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;

Howl.prototype.fade = function (from: number, to: number) {
  this.__monkeyPatchVolume = to;
  return originalFade.apply(this, arguments);
};

Howl.prototype.volume = function (volume: number) {
  // Setting volume
  if (arguments.length > 0) {
    this.__monkeyPatchVolume = volume;
    return originalVolume.apply(this, arguments);
  }

  // Getting volume
  if (this.__monkeyPatchVolume === undefined) {
    return originalVolume.apply(this, arguments);
  }
  return this.__monkeyPatchVolume;
import {Howl} from 'howler';

(global as any).Howl = Howl;

const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;

Howl.prototype.fade = function (from: number, to: number) {
  this.__monkeyPatchVolume = to;
  return originalFade.apply(this, arguments);
};

Howl.prototype.volume = function (volume: number) {
  // Setting volume
  if (arguments.length > 0) {
    this.__monkeyPatchVolume = volume;
    return originalVolume.apply(this, arguments);
  }

  // Getting volume
  if (this.__monkeyPatchVolume === undefined) {
import {Howl} from 'howler';

(global as any).Howl = Howl;

const originalFade = Howl.prototype.fade;
const originalVolume = Howl.prototype.volume;

Howl.prototype.fade = function (from: number, to: number) {
  this.__monkeyPatchVolume = to;
  return originalFade.apply(this, arguments);
};

Howl.prototype.volume = function (volume: number) {
  // Setting volume
  if (arguments.length > 0) {
    this.__monkeyPatchVolume = volume;
    return originalVolume.apply(this, arguments);
  }

  // Getting volume
  if (this.__monkeyPatchVolume === undefined) {
    return originalVolume.apply(this, arguments);
  }
  return this.__monkeyPatchVolume;
};
this.seek = function(t) {
    if (!this.playing && t >= 0) {
      // Sometimes browsers will prevent the audio from playing.
      // We need to resume the AudioContext or it will never play.
      if (Howler.ctx.state == "suspended") {
        Howler.ctx.resume().then(() => this.howl.play());
      } else {
        this.howl.play();
      }
      this.playing = true;
    }

    if (this.playing) {
      if (t < 0) {
        this.howl.stop();
        this.playing = false;
      } else {
        const playerPos = this.howl.seek();

        if (Math.abs(playerPos - t) > kTolerance) {
          this.howl.seek(t);

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