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Top 10 Examples of "gui in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'gui' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

height: 1000,
          }}
        >
          {ITEMS.map(i =&gt; <label>)}
        
      
      <label> */}
    
  )
}

// Create a window and a root container:
const win = gui.Window.create({})
win.setContentSize({ width: 400, height: 250 })

const contentView = gui.Container.create()
contentView.setStyle({ flexDirection: 'row' })
win.setContentView(contentView)
win.center()
win.activate()

// Create your react elements and render them:
render(, contentView)

// Start your app
if (!process.versions.yode) {
  gui.MessageLoop.run()
  process.exit(0)
}
</label></label>
}}
          style={{
            flex: 1,
            height: 1000,
          }}
        &gt;
          {ITEMS.map(i =&gt; <label>)}
        
      
      <label> */}
    
  )
}

// Create a window and a root container:
const win = gui.Window.create({})
win.setContentSize({ width: 400, height: 250 })

const contentView = gui.Container.create()
contentView.setStyle({ flexDirection: 'row' })
win.setContentView(contentView)
win.center()
win.activate()

// Create your react elements and render them:
render(, contentView)

// Start your app
if (!process.versions.yode) {
  gui.MessageLoop.run()
  process.exit(0)
}</label></label>
// Create a window and a root container:
const win = gui.Window.create({})
win.setContentSize({ width: 400, height: 250 })

const contentView = gui.Container.create()
contentView.setStyle({ flexDirection: 'row' })
win.setContentView(contentView)
win.center()
win.activate()

// Create your react elements and render them:
render(, contentView)

// Start your app
if (!process.versions.yode) {
  gui.MessageLoop.run()
  process.exit(0)
}
render(ele, container => {
        const scroll = container.childAt(0)
        expect(scroll instanceof gui.Scroll).toBeTruthy()
        const size = scroll.getContentSize()
        // NOTE: The value may be not accurate in windows
        if (!win32) {
          expect(size.width).toBe(contentSize.width)
          expect(size.height).toBe(contentSize.height)
        }
        // expect(scroll.isOverlayScrollbar()).toBe(overlayScrollbar)
        const policies = scroll.getScrollbarPolicy()
        expect(policies[0]).toBe(hpolicy)
        // TODO: not work for vpolicy
        // expect(policies[1]).toBe(vpolicy)
        done()
      })
    })
init(guiParent) {
    var menu = this._menu = guiParent.addMenu(TR('sceneTitle'));

    // scene
    menu.addButton(TR('sceneReset'), this, 'clearScene' /*, 'CTRL+ALT+N'*/ );
    menu.addButton(TR('sceneAddSphere'), this._main, 'addSphere');
    menu.addButton(TR('sceneAddCube'), this._main, 'addCube');
    menu.addButton(TR('sceneAddCylinder'), this._main, 'addCylinder');
    menu.addButton(TR('sceneAddTorus'), this._main, 'addTorus');

    // menu.addTitle(TR('Torus'));
    // menu.addSlider(TR('Arc'), this._main._torusRadius, this.updateTorusRadius.bind(this), 0.01, Math.PI * 2, 0.001);
    // this.ctrlWI = menu.addSlider(TR('Width'), this._main._torusWidth, this.updateTorusWidth.bind(this), 0.01, 0.5, 0.01);
    // this.ctrlLE = menu.addSlider(TR('Length'), this._main._torusLength, this.updateTorusLength.bind(this), 0.2, 2.0, 0.01);
    // menu.addSlider(TR('Radial'), this._main._torusRadial, this.updateTorusRadial.bind(this), 3, 64, 1);
    // menu.addSlider(TR('Tubular'), this._main._torusTubular, this.updateTorusTubular.bind(this), 3, 256, 1);

    // this.ctrlValidate = menu.addButton(TR('Validate !'), this, 'validatePreview');
    // this.ctrlValidate.setVisibility(false);
    // this.ctrlDiscard = menu.addButton(TR('Discard !'), this, 'discardPreview');
    // this.ctrlDiscard.setVisibility(false);
init(guiParent) {
    // background fold
    var menu = this._menu = guiParent.addMenu(TR('backgroundTitle'));

    this._bg = this._main.getBackground();

    var types = ['Image', 'Environment', 'Ambient env'];
    menu.addCombobox('Type', this._bg._type, this.onBackgroundType.bind(this), types);
    this._ctrlBlur = menu.addSlider('Blur', this._bg._blur, this.onEnvBlur.bind(this), 0.0, 1.0, 0.01);
    this._ctrlBlur.setVisibility(this._bg._type === 1);

    menu.addTitle('Image');
    menu.addButton(TR('backgroundReset'), this, 'resetBackground');
    menu.addButton(TR('backgroundImport'), this, 'importBackground');
    menu.addCheckbox(TR('backgroundFill'), this._main.getBackground()._fill, this.updateFill.bind(this));
  }
init(guiParent) {
    // Pen tablet ui stuffs
    var menu = this._menu = guiParent.addMenu(TR('pressureTitle'));

    menu.addTitle(TR('pressureRadius'));
    menu.addSlider('', Tablet, 'radiusFactor', 0, 1, 0.01);

    menu.addTitle(TR('pressureIntensity'));
    menu.addSlider('', Tablet, 'intensityFactor', 0, 1, 0.01);
  }
}
init(guiParent) {
    var menu = this._menu = guiParent.addMenu(TR('sculptTitle'));
    menu.open();

    menu.addTitle(TR('sculptTool'));

    // sculpt tool
    var optTools = [];
    for (var i = 0, nbTools = Tools.length; i &lt; nbTools; ++i) {
      if (Tools[i]) optTools[i] = TR(Tools[i].uiName);
    }
    this._ctrlSculpt = menu.addCombobox(TR('sculptTool'), this._sculptManager.getToolIndex(), this.onChangeTool.bind(this), optTools);

    GuiSculptingTools.initGuiTools(this._sculptManager, this._menu, this._main);

    this._ctrlTitleCommon = menu.addTitle(TR('sculptCommon'));
    // symmetry
    this._ctrlSymmetry = menu.addCheckbox(TR('sculptSymmetry'), this._sculptManager._symmetry, this.onSymmetryChange.bind(this));
constructor() {
    this.isRead = true
    this.mentions = 0

    if (process.platform !== 'darwin') {
      // Listen for new instances.
      singleInstance.listen(this.activateApp.bind(this))

      // Create tray icon.
      this.trayIcon = gui.Image.createFromPath(fs.realpathSync(path.join(__dirname, 'tray', 'icon.png')))
      this.attentionIcon = gui.Image.createFromPath(fs.realpathSync(path.join(__dirname, 'tray', 'attention.png')))
      this.mentionIcon = gui.Image.createFromPath(fs.realpathSync(path.join(__dirname, 'tray', 'mention.png')))
      this.tray = gui.Tray.createWithImage(this.trayIcon)
      this.tray.onClick = this.activateApp.bind(this)

      const menu = gui.Menu.create([
        {
          label: 'Show',
          onClick: this.activateApp.bind(this)
        },
        {
          label: 'Quit',
          onClick() { windowManager.quit() }
        },
      ])
      this.tray.setMenu(menu)
    }

    this.subscription = {
      onUpdateReadState: accountManager.onUpdateReadState.add(this.updateReadState.bind(this)),
      onUpdateMentions: accountManager.onUpdateMentions.add(this.updateMentions.bind(this)),
    }
constructor() {
    this.isRead = true
    this.mentions = 0

    if (process.platform !== 'darwin') {
      // Listen for new instances.
      singleInstance.listen(this.activateApp.bind(this))

      // Create tray icon.
      this.trayIcon = gui.Image.createFromPath(fs.realpathSync(path.join(__dirname, 'tray', 'icon.png')))
      this.attentionIcon = gui.Image.createFromPath(fs.realpathSync(path.join(__dirname, 'tray', 'attention.png')))
      this.mentionIcon = gui.Image.createFromPath(fs.realpathSync(path.join(__dirname, 'tray', 'mention.png')))
      this.tray = gui.Tray.createWithImage(this.trayIcon)
      this.tray.onClick = this.activateApp.bind(this)

      const menu = gui.Menu.create([
        {
          label: 'Show',
          onClick: this.activateApp.bind(this)
        },
        {
          label: 'Quit',
          onClick() { windowManager.quit() }
        },
      ])
      this.tray.setMenu(menu)

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