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Top 10 Examples of "ember-animated in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'ember-animated' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

if (this.isShowingFinal) {
      removedSprites.forEach(fadeOut);

      // Need to set inserted sprites to 0 opacity in case their animation is interrupted
      insertedSprites.forEach(sprite => {
        sprite.applyStyles({
          opacity: '0'
        });
      });

      keptSprites.map(sprite => {
        fadeIn(sprite);
        move(sprite);
      });

      yield wait(duration);

      while (this.animationPaused) {
        yield wait(100);
      }

      // this.set('isAnimatingInsertedLines', true);
      this.onAnimationChange(true);

      for (let sprite of insertedSprites) {
        sprite.moveToFinalPosition();
        sprite.applyStyles({
          overflow: 'hidden',
          opacity: '1',
          display: 'inline-block',
          width: 'auto'
        });
//
      // These receivedSprites are homed inside the receivedSprite that is doing
      // the outerBox transition. I *think* that if we moved *both* of them to
      // initial position of their matched sprites, their relative positioning
      // may make sense?
      //
      // TODO: either design an API that makes moved-by-default explicit instead
      // of implicit, OR see if there is an automatic nested behavior that we're
      // failing to do.
      sprite.moveToFinalPosition();

      sprite.applyStyles({ opacity: 0 });
    });

    if (receivedSprites.length > 0) {
      yield wait(duration * 0.8);
      receivedSprites.forEach(sprite => {
        opacity(sprite, { from: 0, to: 1, duration: duration * 0.2 });
      });
    }
  },
width: 'auto'
        });

        let totalWidth = sprite.element.getBoundingClientRect().width;
        let chars = sprite.element.textContent;
        let characterWidth = totalWidth / chars.length;

        sprite.reveal();

        for (var i = 0; i < chars.length; i++) {
          sprite.applyStyles({
            width: characterWidth * (i + 1)
          });

          if (chars[i] !== " ") {
            yield wait(15);
          }

        }
      }

      // this.set('isAnimatingInsertedLines', false);
      this.onAnimationChange(false);

    } else {
      removedSprites.forEach(fadeOut);
      keptSprites.map(sprite => {
        fadeIn(sprite);
        move(sprite);
      });
      insertedSprites.forEach(fadeIn);
    }
// Need to set inserted sprites to 0 opacity in case their animation is interrupted
      insertedSprites.forEach(sprite => {
        sprite.applyStyles({
          opacity: '0'
        });
      });

      keptSprites.map(sprite => {
        fadeIn(sprite);
        move(sprite);
      });

      yield wait(duration);

      while (this.animationPaused) {
        yield wait(100);
      }

      // this.set('isAnimatingInsertedLines', true);
      this.onAnimationChange(true);

      for (let sprite of insertedSprites) {
        sprite.moveToFinalPosition();
        sprite.applyStyles({
          overflow: 'hidden',
          opacity: '1',
          display: 'inline-block',
          width: 'auto'
        });

        let totalWidth = sprite.element.getBoundingClientRect().width;
        let chars = sprite.element.textContent;
sentSprites.forEach(sprite => {
      // this is needed because we're dealing with orphans who will no longer
      // automatically ride along with their original parent.
      //
      // TODO: if a parent and child sprite both get orphaned, can we maintain
      // their relationship? That would be best.
      move(sprite);

      opacity(sprite, { to: 0, duration: duration * 0.2 });
      sprite.applyStyles({ 'z-index': 1 });
    });
    receivedSprites.forEach(sprite => {
insertedSprites.concat(receivedSprites).forEach(sprite => {
      sprite.applyStyles({ 'pointer-events': '' });

      // this animates them to their natural opacity, which is determined by our
      // stylesheet.
      opacity(sprite);
    });
advance(ms) {
    if (this._runningSpeed) {
      throw new Error("You can't advance a running TimeControl. Use either runAtSpeed or advance but not both at once.");
    }
    this._timer += ms;
    // This waits for three frames because:
    //
    //   1. You need at least two rAFs to guarantee that everybody
    //   else who is running at rAF frequency had a chance to run
    //   (because you don't know which ones ran before you in the same
    //   frame).
    //
    //   2. Our Tween system doesn't mark Tweens as done until they
    //   had a whole frame in their "done" state (see comments in
    //   ./tween.js).
    return rAF().then(rAF).then(rAF);
  }
  runAtSpeed(factor) {
() => null,
    );
    context.insertedSprites;

    // Each motion contains its own promise that is used by
    // TransitionContext#animate so that a transition can wait for a
    // single motion to finish (as opposed to waiting for the whole
    // transition Task to finish). In this test harness, there is no
    // distinction, and this extra promises will just generate console
    // noise if it remains unconsumed.
    motion._promise.then(() => {}, () => {});

    return this.get('runner').perform(motion);
  },
  isAnimating: alias('runner.isRunning'),
  runner: task(function*(motion) {
    this.beforeAnimation(motion);
    yield* motion._run();
    this.afterAnimation(motion);
  }).restartable(),
});
let magnify = awayDistance * screenBounds.width / distanceFromCenter;

      // our sprite's center and the screen's center form a line. We
      // want to aim for a place along that line far offscreen.
      sprite.endAtPixel({ x: magnify * dx,  y: magnify * dy });
      distances.set(sprite, distanceFromCenter);

      // TODO: this is a workaround for an issue in ember-animated,
      // you shouldn't ever need to invoke this hook manually.
      arguments[0].onMotionStart(sprite);
    });

    removedSprites.sort((a,b) => distances.get(b) - distances.get(a));
    for (let sprite of removedSprites) {
      move(sprite, { easing: easeIn });
      yield wait(perSpriteDelay);
    }

    sentSprites.concat(receivedSprites).forEach(sprite => {
      sprite.applyStyles({
        zIndex: 1
      });
      move(sprite);
      scale(sprite);
    });

    receivedSprites.forEach(sprite => {
      motionCenterX = sprite.absoluteFinalBounds.left + sprite.absoluteFinalBounds.width / 2;
      motionCenterY = sprite.absoluteFinalBounds.top + sprite.absoluteFinalBounds.height / 2;
    });
sentSprites.forEach(sprite => {

      // Caution! This is a hack. It just happens to be safe in this situation
      // because we're messing with only the children of sentSprites, which will
      // all get destroyed at the end of animation regardless.
      [...sprite.element.children].forEach(element => {
        element.classList.add('ember-animated-hidden');
      });

      sprite.applyStyles({ 'z-index': 1 });
      move(sprite);
      resize(sprite);
      adjustColor.property('background-color')(sprite);
    });
  }

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