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Top 10 Examples of "d3-polygon in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'd3-polygon' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

// -----------------------------------------------------------------------------
// Preparatory Steps
// -----------------------------------------------------------------------------

let num: number;
let containsFlag: boolean;
let point: [number, number] = [15, 15];
let polygon: Array<[number, number]> = [[10, 10], [20, 20], [10, 30]];
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
// -----------------------------------------------------------------------------

let num: number;
let containsFlag: boolean;
let point: [number, number] = [15, 15];
let polygon: Array<[number, number]> = [[10, 10], [20, 20], [10, 30]];
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
let num: number;
let containsFlag: boolean;
let point: [number, number] = [15, 15];
let polygon: Array<[number, number]> = [[10, 10], [20, 20], [10, 30]];
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
let num: number;
let containsFlag: boolean;
let point: [number, number] = [15, 15];
let polygon: Array<[number, number]> = [[10, 10], [20, 20], [10, 30]];
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
let point: [number, number] = [15, 15];
let polygon: Array<[number, number]> = [[10, 10], [20, 20], [10, 30]];
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
let point: [number, number] = [15, 15];
let polygon: Array<[number, number]> = [[10, 10], [20, 20], [10, 30]];
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
let pointArray: Array<[number, number]> = [[10, 10], [20, 20], [10, 30], [15, 15]];
let hull: Array<[number, number]>;

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

num = d3Polygon.polygonArea(polygon);

point = d3Polygon.polygonCentroid(polygon);

hull = d3Polygon.polygonHull(pointArray);

containsFlag = d3Polygon.polygonContains(polygon, point);

num = d3Polygon.polygonLength(polygon);
const slug = p[0] < p[1] ? p.join(',') : p[1] + ',' + p[0];
      const coordinates = p.map(pointIndex => ring[pointIndex]) as [Point, Point];

      if (slug in arcIndices) {
        // tslint:disable: no-bitwise
        geometry.push(~arcIndices[slug]);
      } else {
        arcIndices[slug] = arcs.length;
        geometry.push(arcs.length);
        arcs.push(coordinates);
      }
    });

    geometries.push({
      type: 'Polygon',
      area: Math.abs(polygonArea(triangle.map(d => ring[d[0]]))),
      arcs: [geometry as [number, number, number]],
    });
  });
function normalizeRing(pathStr: string, maxSegmentLength: number) {
  const { ring, skipSplit } = pathStringToRing(pathStr, maxSegmentLength);
  const points = [...ring];
  const samePointFn = (a: Point, b: Point) => MathUtil.distance(a, b) < 1e-9;
  if (points.length > 1 && samePointFn(points[0], points[points.length - 1])) {
    points.pop();
  }
  if (points.length < 3) {
    throw new TypeError('Polygons must have at least three points');
  }
  const area = polygonArea(points);
  if (area > 0) {
    // Make all rings clockwise.
    points.reverse();
  }
  if (!skipSplit && maxSegmentLength && _.isFinite(maxSegmentLength) && maxSegmentLength > 0) {
    splitRing(points, maxSegmentLength);
  }
  return points;
}
function adaptPositions(polygons, flickeringMitigationRatio) {
    var newMapPoints = [],
      flickeringInfluence = 0.5;
    var flickeringMitigation, d, polygon, mapPoint, centroid, dx, dy;

    flickeringMitigation = flickeringInfluence * flickeringMitigationRatio;
    d = 1 - flickeringMitigation; // in [0.5, 1]
    for (var i = 0; i < siteCount; i++) {
      polygon = polygons[i];
      mapPoint = polygon.site.originalObject;
      centroid = d3PolygonCentroid(polygon);

      dx = centroid[0] - mapPoint.x;
      dy = centroid[1] - mapPoint.y;

      //begin: handle excessive change;
      dx *= d;
      dy *= d;
      //end: handle excessive change;

      mapPoint.x += dx;
      mapPoint.y += dy;

      newMapPoints.push(mapPoint);
    }

    handleOverweighted(newMapPoints);

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