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Top 8 Examples of "d3-force-3d in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'd3-force-3d' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

const fxFn = getFFn(['lr', 'rl'].indexOf(state.dagMode) !== -1, state.dagMode === 'rl');
          const fyFn = getFFn(['td', 'bu'].indexOf(state.dagMode) !== -1, state.dagMode === 'td');
          const fzFn = getFFn(['zin', 'zout'].indexOf(state.dagMode) !== -1, state.dagMode === 'zout');

          state.graphData.nodes.forEach(node => {
            node.fx = fxFn(node);
            node.fy = fyFn(node);
            node.fz = fzFn(node);
          });
        }

        // Use radial force for radial dags
        state.d3ForceLayout.force('dagRadial',
          ['radialin', 'radialout'].indexOf(state.dagMode) !== -1
            ? d3ForceRadial(node => {
                const nodeDepth = nodeDepths[node[state.nodeId]];
                return (state.dagMode === 'radialin' ? maxDepth - nodeDepth : nodeDepth) * dagLevelDistance;
              })
              .strength(1)
            : null
        );
      } else {
        // ngraph
        const graph = ngraph.graph();
        state.graphData.nodes.forEach(node => { graph.addNode(node[state.nodeId]); });
        state.graphData.links.forEach(link => { graph.addLink(link.source, link.target); });
        layout = ngraph['forcelayout' + (state.numDimensions === 2 ? '' : '3d')](graph);
        layout.graph = graph; // Attach graph reference to layout
      }

      for (let i = 0; i < state.warmupTicks; i++) { layout[isD3Sim ? 'tick' : 'step'](); } // Initial ticks before starting to render
? undefined
        : (nodeDepths[node[state.nodeId]] - maxDepth / 2) * dagLevelDistance * (invert ? -1 : 1);

      const fxFn = getFFn(['lr', 'rl'].indexOf(state.dagMode) !== -1, state.dagMode === 'rl');
      const fyFn = getFFn(['td', 'bu'].indexOf(state.dagMode) !== -1, state.dagMode === 'bu');

      state.graphData.nodes.forEach(node => {
        node.fx = fxFn(node);
        node.fy = fyFn(node);
      });
    }

    // Use radial force for radial dags
    state.forceLayout.force('dagRadial',
      ['radialin', 'radialout'].indexOf(state.dagMode) !== -1
        ? d3ForceRadial(node => {
        const nodeDepth = nodeDepths[node[state.nodeId]];
        return (state.dagMode === 'radialin' ? maxDepth - nodeDepth : nodeDepth) * dagLevelDistance;
      })
        .strength(1)
        : null
    );

    for (let i=0; i
})
      .attr("geometry", () => {
        const geometry = new THREE.Geometry();
        geometry.vertices = [
          new THREE.Vector3(0, 0, 0),
          new THREE.Vector3(0, 0, 0)
        ];

        return geometry;
      });

    forceSimulation()
      .numDimensions(2)
      .nodes(nodes)
      .force("link", forceLink(links).distance(20).strength(1.25))
      .force("charge", forceManyBody().strength(-50))
      .force("center", forceCenter())
      .on("end", ticked);

    function vertex({ x = 0, y = 0 }) {
      const l = x * Math.PI / 180;
      const p = y * Math.PI / 180;
      const c = Math.cos(p);

      return {
        x: radius * c * Math.cos(l),
        y: radius * c * Math.sin(l),
        z: radius * Math.sin(p)
      };
    }

    function resample(coordinates) {
stateInit: () => ({
    d3ForceLayout: d3ForceSimulation()
      .force('link', d3ForceLink())
      .force('charge', d3ForceManyBody())
      .force('center', d3ForceCenter())
      .stop()
  }),
})
      .attr("geometry", () => {
        const geometry = new THREE.Geometry();
        geometry.vertices = [
          new THREE.Vector3(0, 0, 0),
          new THREE.Vector3(0, 0, 0)
        ];

        return geometry;
      });

    forceSimulation()
      .numDimensions(3)
      .nodes(nodes)
      .force("link", forceLink(links).distance(20).strength(1.5))
      .force("charge", forceManyBody().strength(-20))
      .force("center", forceCenter())
      .on("tick", ticked);

    function ticked() {
      node.attr("position", ({ x = 0, y = 0, z = 0 }) => {
        return { x, y, z };
      });

      link.each(function({ source, target }) {
        this.geometry.vertices = [
          new THREE.Vector3(source.x, source.y || 0, source.z || 0),
          new THREE.Vector3(target.x, target.y || 0, target.z || 0)
        ];

        this.geometry.verticesNeedUpdate = true;
      });
stateInit: () => ({
    forceLayout: d3ForceSimulation()
      .force('link', d3ForceLink())
      .force('charge', d3ForceManyBody())
      .force('center', d3ForceCenter())
      .force('dagRadial', null)
      .stop(),
    engineRunning: false
  }),
stateInit: () => ({
    d3ForceLayout: d3ForceSimulation()
      .force('link', d3ForceLink())
      .force('charge', d3ForceManyBody())
      .force('center', d3ForceCenter())
      .force('dagRadial', null)
      .stop(),
    engineRunning: false
  }),
.attr("geometry", () => {
        const geometry = new THREE.Geometry();
        geometry.vertices = [
          new THREE.Vector3(0, 0, 0),
          new THREE.Vector3(0, 0, 0)
        ];

        return geometry;
      });

    forceSimulation()
      .numDimensions(2)
      .nodes(nodes)
      .force("link", forceLink(links).distance(20).strength(1.25))
      .force("charge", forceManyBody().strength(-50))
      .force("center", forceCenter())
      .on("end", ticked);

    function vertex({ x = 0, y = 0 }) {
      const l = x * Math.PI / 180;
      const p = y * Math.PI / 180;
      const c = Math.cos(p);

      return {
        x: radius * c * Math.cos(l),
        y: radius * c * Math.sin(l),
        z: radius * Math.sin(p)
      };
    }

    function resample(coordinates) {
      let i = 0;

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