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Top 10 Examples of "colornames in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'colornames' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

this.camera = this.createPerspectiveCamera(width, height);

        { // Creating a directional light
            let directionalLight = this.createDirectionalLight();
            directionalLight.name = 'DirectionalLight';
            this.group.add(directionalLight);
        }

        { // Creating the coordinate grid
            let gridLine = new GridLine(
                GRID_X_LENGTH,
                GRID_X_SPACING,
                GRID_Y_LENGTH,
                GRID_Y_SPACING,
                colornames('blue'), // center line
                colornames('gray 44') // grid
            );
            _.each(gridLine.children, (o) => {
                o.material.opacity = 0.15;
                o.material.transparent = true;
                o.material.depthWrite = false;
            });
            gridLine.name = 'GridLine';
            this.group.add(gridLine);
        }

        { // Creating coordinate axes
            let coordinateAxes = new CoordinateAxes(AXIS_LENGTH);
            coordinateAxes.name = 'CoordinateAxes';
            this.group.add(coordinateAxes);
        }
createLimits(xmin, xmax, ymin, ymax, zmin, zmax) {
        const dx = Math.abs(xmax - xmin) || Number.MIN_VALUE;
        const dy = Math.abs(ymax - ymin) || Number.MIN_VALUE;
        const dz = Math.abs(zmax - zmin) || Number.MIN_VALUE;
        const color = colornames('indianred');
        const opacity = 0.5;
        const transparent = true;
        const dashed = true;
        const dashSize = 3; // The size of the dash.
        const gapSize = 1; // The size of the gap.
        const linewidth = 1; // Controls line thickness.
        const scale = 1; // The scale of the dashed part of a line.
        const limits = new Cuboid({
            dx,
            dy,
            dz,
            color,
            opacity,
            transparent,
            linewidth,
            dashed,
createCoordinateSystem(units) {
        const axisLength = (units === IMPERIAL_UNITS) ? IMPERIAL_AXIS_LENGTH : METRIC_AXIS_LENGTH;
        const gridCount = (units === IMPERIAL_UNITS) ? IMPERIAL_GRID_COUNT : METRIC_GRID_COUNT;
        const gridSpacing = (units === IMPERIAL_UNITS) ? IMPERIAL_GRID_SPACING : METRIC_GRID_SPACING;
        const group = new THREE.Group();

        { // Coordinate Grid
            const gridLine = new GridLine(
                gridCount * gridSpacing,
                gridSpacing,
                gridCount * gridSpacing,
                gridSpacing,
                colornames('blue'), // center line
                colornames('gray 44') // grid
            );
            _each(gridLine.children, (o) => {
                o.material.opacity = 0.15;
                o.material.transparent = true;
                o.material.depthWrite = false;
            });
            gridLine.name = 'GridLine';
            group.add(gridLine);
        }

        { // Coordinate Axes
            const coordinateAxes = new CoordinateAxes(axisLength);
            coordinateAxes.name = 'CoordinateAxes';
            group.add(coordinateAxes);
        }
import colornames from 'colornames';
import Toolpath from 'gcode-toolpath';
import * as THREE from 'three';
import log from '../../lib/log';

const defaultColor = new THREE.Color(colornames('lightgrey'));
const motionColor = {
    'G0': new THREE.Color(colornames('green')),
    'G1': new THREE.Color(colornames('blue')),
    'G2': new THREE.Color(colornames('deepskyblue')),
    'G3': new THREE.Color(colornames('deepskyblue'))
};

class GCodeVisualizer {
    constructor() {
        this.group = new THREE.Object3D();
        this.geometry = new THREE.Geometry();

        // Example
        // [
        //   {
        //     code: 'G1 X1',
        //     vertexIndex: 2
        //   }
color: colornames('red'),
                    opacity: 0.5
                });
                this.group.add(textLabel);
            }
            for (let i = -GRID_Y_LENGTH; i <= GRID_Y_LENGTH; i += 50) {
                if (i === 0) {
                    continue;
                }
                let textLabel = new TextSprite({
                    x: -10,
                    y: i,
                    z: 0,
                    size: 8,
                    text: i,
                    color: colornames('green'),
                    opacity: 0.5
                });
                this.group.add(textLabel);
            }
        }

        { // Creating an engraving cutter
            let color = colornames('silver');
            let url = 'textures/brushed-steel-texture.jpg';
            loadTexture(url, (err, texture) => {
                let engravingCutter = new EngravingCutter(color, texture);
                engravingCutter.name = 'EngravingCutter';
                this.group.add(engravingCutter);

                // Update the scene
                this.updateScene();
createRenderer(width, height) {
        let renderer = new THREE.WebGLRenderer({
            autoClearColor: true
        });
        renderer.setClearColor(new THREE.Color(colornames('white'), 1.0));
        renderer.setSize(width, height);
        renderer.clear();

        return renderer;
    }
    createPerspectiveCamera(width, height) {
color: (() => {
                                        const color = {};
                                        color[GCODE_STATUS_ERROR] = colornames('indian red');
                                        color[GCODE_STATUS_NOT_STARTED] = colornames('gray 80');
                                        color[GCODE_STATUS_IN_PROGRESS] = colornames('gray 80');
                                        color[GCODE_STATUS_COMPLETED] = colornames('gray 20');
                                        return color[value] || colornames('gray 80');
                                    })()
                                }
import React from "react";

import hx from "colornames";

import { Basic, helpers } from "../src";

const AnimationAttributes = {
  translateX: helpers.start({ from: 10, to: 400 }),
  speed: 0.4,
  opacity: helpers.start({
    from: 0.9,
    to: 0.4
  }),
  backgroundColor: helpers.start({
    from: hx("pink"),
    to: hx("orange")
  }),
  elasticity: 900,
  rotate: {
    value: 132,
    direction: "alternate"
  }
};

export class AnimatedBasic extends React.Component {
  render() {
    return (
      <div>
        
          <div style="{{"></div></div>
TJBot.prototype.shineColors = function() {
    this._assertCapability('shine');

    return colorToHex.all().map(function(elt, i, array) {
        return elt['name'];
    });
};
facts.get({ object: color, predicate:'color'}, function(err, list) {
    if (!_.isEmpty(list) || toHex.get(color) !== undefined) {
      var colorHex = toHex(color);
      that.message.props['color'] = colorHex;
      userPlugin.save.call(that, "currentColor", colorHex, function(){
        cb(null, color + " is a great. This shade?");
      });
    } else {
      cb(null, "That isn't a color");
    }
  });
};

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