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Top 10 Examples of "color-convert in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'color-convert' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

}

      var colors = stdout.match(/\(.*,.*,.*\)/g)
      var isOn = stdout.match(/\] ON /g)
      if (isOn && isOn.length > 0) {
        settings.on = true
      }
      if (colors && colors.length > 0) {
        // Remove last char )
        var str = colors.toString().substring(0, colors.toString().length - 1)
        // Remove First Char (
        str = str.substring(1, str.length)
        const rgbColors = str.split(',').map((item) => {
          return item.trim()
        })
        var converted = convert.rgb.hsv(rgbColors)
        settings.color = {
          H: converted[0],
          S: converted[1],
          L: converted[2],
        }
      }

      callback(settings)
    })
  }
TuyaColorLight.prototype.setColor = function (colorValue) {
    debug("Recieved color", colorValue);

    if (this._ValIsHex(colorValue)) {
        debug("Color is Hex");
        var color = convert.hex.hsl(colorValue);
    } else {
        debug("Color is HSL");
        var color = colorValue.split(",");
        // convert strings to numbers
        color.forEach(function (element, key) {
            color[key] = parseInt(element, 10);
        });
    }
    debug("Converted color as HSL", {
        0: color[0] + " - " + typeof color[0],
        1: color[1] + " - " + typeof color[1],
        2: color[2] + " - " + typeof color[2]
    })

    this.setHSL(color[0], color[1], color[2]);
    return this.getDps();
export function getCorrectTextColor(rgb = [0, 0, 0]) {
  /*
  From this W3C document: http://www.webmasterworld.com/r.cgi?f=88&d=9769&url=http://www.w3.org/TR/AERT#color-contrast

  Color brightness is determined by the following formula:
  ((Red value X 299) + (Green value X 587) + (Blue value X 114)) / 1000

  I know this could be more compact, but I think this is easier to read/explain.

  */
  if ((typeof rgb === 'string' || rgb instanceof String) && rgb.indexOf('#') > -1) {
    rgb = convert.hex.rgb(rgb);
  }
  console.log({ rgb });

  const threshold = 130; /* about half of 256. Lower threshold equals more dark text on dark background  */
  const [hRed, hGreen, hBlue] = rgb;

  const cBrightness = (hRed * 299 + hGreen * 587 + hBlue * 114) / 1000;
  if (cBrightness > threshold) {
    return '#50616d';
  } else {
    return '#e9f1f6';
  }
}
function getCorrectTextColor(rgb = [0, 0, 0]) {
  /*
  From this W3C document: http://www.webmasterworld.com/r.cgi?f=88&d=9769&url=http://www.w3.org/TR/AERT#color-contrast

  Color brightness is determined by the following formula:
  ((Red value X 299) + (Green value X 587) + (Blue value X 114)) / 1000

  I know this could be more compact, but I think this is easier to read/explain.

  */
  if ((typeof rgb === 'string' || rgb instanceof String) && rgb.indexOf('#') > -1) {
    console.log('rgb is hex');
    rgb = convert.hex.rgb(rgb);
  } else if (typeof rgb === 'string') {
    console.log('rgb string', rgb);
    rgb = getRGB(rgb);
    console.log('rgb converted', rgb);
  }
  console.log({ rgb });

  const threshold = 130; /* about half of 256. Lower threshold equals more dark text on dark background  */
  const [hRed, hGreen, hBlue] = rgb;

  const cBrightness = (hRed * 299 + hGreen * 587 + hBlue * 114) / 1000;
  if (cBrightness > threshold) {
    return '#50616d';
  } else {
    return '#e9f1f6';
  }
let lights = appliance.type == 'lights' ? [appliance.uid] : DEVICES['groups'][appliance.uid].lights;
			
			// handle color spaces
			let value = commands[action];
			let rgb = null, hsv = null;
			if (action == 'rgb')
			{
				rgb = value.split(',');
				hsv = _color.rgb.hsv(rgb);
			}
			
			else if (action == 'hsv')
				hsv = value.split(',');
			
			else if (action == 'cmyk')
				hsv = _color.cmyk.hsv(value.split(','));
			
			else if (action == 'xyz')
				hsv = _color.xyz.hsv(value.split(','));
			
			else if (action == 'hex')
				hsv = _color.hex.hsv(value.split(','));
			
			if (hsv !== null)
			{
				delete commands[action];
				commands = {
					'hue': hsv[0],
					'sat': Math.max(Math.min(Math.round(hsv[1]*2.54), 254), 0),
					'bri': Math.max(Math.min(Math.round(hsv[2]*2.54), 254), 0),
					...commands
				};
let value = commands[action];
			let rgb = null, hsv = null;
			if (action == 'rgb')
			{
				rgb = value.split(',');
				hsv = _color.rgb.hsv(rgb);
			}
			
			else if (action == 'hsv')
				hsv = value.split(',');
			
			else if (action == 'cmyk')
				hsv = _color.cmyk.hsv(value.split(','));
			
			else if (action == 'xyz')
				hsv = _color.xyz.hsv(value.split(','));
			
			else if (action == 'hex')
				hsv = _color.hex.hsv(value.split(','));
			
			if (hsv !== null)
			{
				delete commands[action];
				commands = {
					'hue': hsv[0],
					'sat': Math.max(Math.min(Math.round(hsv[1]*2.54), 254), 0),
					'bri': Math.max(Math.min(Math.round(hsv[2]*2.54), 254), 0),
					...commands
				};
			}
			
			// check for each light, if hue lab scene is activated
createRipple = ({ length }, event, hex, color, node) => {
		const body = document.body
		const canvas = document.createElement('canvas')
		const ctx = canvas.getContext('2d')
		const piTwo = Math.PI * 2

		let rgb = hex ? convert.hex.rgb(hex).join(',') : '0,0,255'
		rgb = color ? convert.keyword.rgb(color) : rgb

		canvas.style.zIndex = 10000
		canvas.style.top = 0
		canvas.style.position = 'fixed'

		let vw = (canvas.width = window.innerWidth)
		let vh = (canvas.height = window.innerHeight)

		body.appendChild(canvas)

		// Event coords
		const x = event.clientX
		const y = event.clientY

		// Delta - difference between event and farthest corner
.then(state => {
                    let colorValue;
                    let colorMode;
                    const currentState = sanitizeState(state).state;
                    let briToTurnTo = clamp(normalize(bri || currentState.bri, 255, 100), 1, 100);

                    if (typeof ct !== 'undefined') {
                        colorMode = 2;
                        colorValue = ct;
                    } else if (typeof hex !== 'undefined') {
                        colorMode = 1;
                        colorValue = hexToRgbInt(hex);
                        // if no bri was specified, calculate from hex value
                        briToTurnTo = bri ? briToTurnTo : clamp(convert.hex.hsv(hex)[2], 1, 100);
                    } else if (
                        typeof hue !== 'undefined' ||
                        typeof sat !== 'undefined' ||
                        typeof bri !== 'undefined'
                    ) {
                        colorMode = 1;
                        colorValue = hexToRgbInt(
                            convert.hsv.hex(
                                normalize(hue || currentState.hue, 65535, 359),
                                normalize(sat || currentState.sat, 255, 100),
                                briToTurnTo
                            )
                        );
                    } else if (on) {
                        return node.serverConfig.yeelight.set_power(on, null, duration);
                    }
TuyaColorLight.prototype.setToCurrentColor = function(callback) {
  if(this.deviceEnabled === false) {
    this.log.warn('Device is disabled... Bailing out...');
    callback('Disabled');
    return;
  }

  var color = this.color;
  var color2 = this.color2;

  var lightness = Math.round(this.brightness / 2);
  var brightness = this.brightness;
  var apiBrightness = this._convertPercentageToVal(brightness);
  var alphaBrightness = this._getAlphaHex(brightness);

  var hexColorOriginal1 = convert.hsl.hex(color.H, color.S, color.L);
  var rgbColorOriginal1 = convert.hsl.rgb(color.H, color.S, color.L);

  var hexColorOriginal2 = convert.hsl.hex(0, 0, 50);
  var rgbColorOriginal2 = convert.hsl.rgb(0, 0, 50);

  var hexColor1 = convert.hsl.hex(color.H, color.S, lightness);
  var rgbColor1 = convert.hsl.rgb(color.H, color.S, lightness);

  var hexColor2 = convert.hsl.hex(0, 0, lightness);
  var rgbColor2 = convert.hsl.rgb(0, 0, lightness);

  var colorTemperature = this.colorTemperature;

  // var ww = Math.round((this.brightness * 255) / 100);

  var lightColor = (hexColor1  + hexColor2 + alphaBrightness).toLowerCase();
TuyaColorLight.prototype.getDps = function () {
    var color = this.color;

    var lightness = Math.round(this.brightness / 2);
    var brightness = this.brightness;
    var apiBrightness = this._convertPercentageToVal(brightness);
    var alphaBrightness = this._getAlphaHex(brightness);

    var hexColor1 = convert.hsl.hex(color.H, color.S, lightness);

    var hexColor2 = convert.hsl.hex(0, 0, lightness);

    var colorTemperature = this.colorTemperature;

    var lightColor = (hexColor1 + hexColor2 + alphaBrightness).toLowerCase();

    var temperature = (this.colorMode === 'colour') ? 255 : this._convertColorTemperature(colorTemperature);

    dpsTmp = {
        '1': true,
        '2': this.colorMode,
        '3': apiBrightness,
        '4': temperature,
        '5': lightColor
        // '6' : hexColor + hexColor + 'ff'
    };
    debug("dps", dpsTmp);

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