Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'bitfield' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
function SSA(pipeline) {
this.pipeline = pipeline;
this.visited = new BitField(this.pipeline.blocks.length);
// List of phis for each block
this.phi = new Array(this.pipeline.blocks.length);
for (var i = 0; i < this.phi.length; i++)
this.phi[i] = [];
this.maxStore = 0;
this.env = null;
}
module.exports = SSA;
Dominance.prototype.enumerate = function enumerate() {
// Simple DFS with range tracking
var queue = [ this.blocks[0] ];
var visited = new BitField(this.blocks.length);
this.blocks[0].dominanceDepth = 0;
var index = 0;
while (queue.length !== 0) {
var block = queue[queue.length - 1];
if (!visited.set(block.blockIndex))
continue;
for (var i = block.children.length - 1; i >= 0; i--)
queue.push(block.children[i]);
block.dominanceStart = index++;
if (block.parent !== null)
block.dominanceDepth = block.parent.dominanceDepth + 1;
CFGBuilder.prototype._reindexBlocks = function _reindexBlocks() {
var out = [];
var visited = new BitField(this.blocks.length);
var queue = [ this.blocks[0] ];
while (queue.length !== 0) {
var block = queue.pop();
var ready = true;
for (var i = 0; i < block.predecessors.length; i++)
if (!visited.check(block.predecessors[i].blockIndex))
ready = false;
// Back edge
if (queue.length === 0)
ready = true;
if (!ready)
continue;
if (visited.set(block.blockIndex))
function renderLoadingBar (state) {
var torrentSummary = getPlayingTorrentSummary(state)
if (!torrentSummary.progress) {
return []
}
// Find all contiguous parts of the torrent which are loaded
var prog = torrentSummary.progress
var fileProg = prog.files[state.playing.fileIndex]
var parts = []
var lastPiecePresent = false
for (var i = fileProg.startPiece; i <= fileProg.endPiece; i++) {
var partPresent = Bitfield.prototype.get.call(prog.bitfield, i)
if (partPresent && !lastPiecePresent) {
parts.push({start: i - fileProg.startPiece, count: 1})
} else if (partPresent) {
parts[parts.length - 1].count++
}
lastPiecePresent = partPresent
}
// Output some bars to show which parts of the file are loaded
return hx`
<div class="loading-bar">
${parts.map(function (part) {
var style = {
left: (100 * part.start / fileProg.numPieces) + '%',
width: (100 * part.count / fileProg.numPieces) + '%'
}</div>
constructor(infohash){
super();
this._bitfield = new BitField(0, {
grow: BITFIELD_GROW
});
this._infohash = infohash;
this._buffer = [];
this._bufferSize = 0;
this._next = null;
this._nextSize = 0;
this._metadata = null;
this._metadataSize = null;
this._numPieces = 0;
this._ut_metadata = null;
this._onHandshake();